Giant Robot Store and GR2 News

What to do on a cold night that’s close to XMas and it’s still an art opening? It’s Printed Matter which isn’t just 2d prints, but also things made in multiples, but at the same time, it’s also Holidays, so that means, Gingerbread house making. Yes, our guests were invited to make cute homes that they could eat later! Some ate them on the spot! Thanks for the visit so close to XMas! [nggallery id=GR2-2012-Printed-Matter]
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FOR IMMEDIATE RELEASE – Printed Matter – A Show of Multiples Dec 17-Jan 9th, 2013 Reception Saturday, December 22th 2012, 6:30 – 10:00 p.m. Giant Robot 2 2062 Sawtelle Blvd.Los Angeles, CA 90025 gr2.net (310) 445-9276 Andrice Arp, Apak, Aya Kakeda, Bigfoot, Bradford Lynn, Bubi Au Yeung, Christopher Chan, Dan McCarthy, Danni Shinya Luo, Darth Rimmer, David Horvath, Deth P Sun, Elliot Brown, Gabe Gonzales, Gary Musgrave, James Chong, Jay Horinouchi, Jay Ryan, Jeni Yang, Jeremiah La Torre, Jesse LeDoux, Jesse Tise, Jiyoung Moon, Kaori Kasai, Ken Taya, Kerry Horvath, Kevin Luong, Kio Griffith, Louise Chen, Mare Odomo, Mari Inukai, Mark Ingram, Masato Nakada, Miso, Nick Arciaga, Sara Saedi, Sashiko Yuen, Scott Wilkowski, Seonna Hong, Shawn Cheng, Shawnimals, Shihori Nakayama, Sidney Pink, Stasia Burrington, Tessar Lo, Tru Nguyen, Yejin Oh, Yumi Sakugawa
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Paul Robertson is a quiet individual who’s imagery is as powerful and iconic as any digital artist. He’s from Australia, yet might be best known for his work on the Scott Pilgrim video game. With one look at his art and then the game, it’s obvious. Robertson’s art style echoes that of games of yesteryear, yet the subject matter has both retro elements and iconography yet is filled with cyber energy and excitement. His current work at Giant Robot 2 is a series of prints in Diversions.

 

GR: Your work has a 8 bit feel. Is that too trite of a thing to say about your work? Or is it 16bit?

PR: I don’t think it’s fair to call it 8 bit or 16 bit, it seems like those terms are thrown around alot without knowing what they actually mean. I’d say I just work in pixels and usually low colour pallettes. 

GR: Can you explain the process by which you create art?

PR: When I have an idea for something I’ll sketch it down on paper, or a rough pixel sketch first. Then I’ll just gradually pixel over it, edit things here and there, and push things around until it doesn’t look terrible. I don’t think I’m a natually good drawer so I always do a lot of editing and adjusting. Pixel art is pretty accomadating for this kindof method.

GR: Is there a scene of artists or audience for your work in Australia?

PR: I have no idea. I’m not really into any artist “scenes” in australia. I think my work is mostly known online.

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